Witchful Thinking - 3 Promotional Character Cards
During Witchful Thinking's Kickstarter campaign, three promotional Character cards were unlocked. These Character cards are not included in Witchful Thinking, and they are not available for retail.
GRIKK THE GREMLIN
Grikk's first Character Ability, Mischievous, represents every gremlin's instinct of ruining peoples lives and sabotaging their dreams. This Character Ability allows Grikk to force a witch to swap 1 Potion card of his choice with him or another witch when he plays a Sneaky Witch card. In Witchful Thinking, the winner of the game is the player who has collected the most Potion cards. If there is a tie, all tied players must add their own Potion cards together, and whoever has the greatest value wins. This means that players want Potion cards with positive numbers instead of negative numbers to ensure their own victory. So for example, if a witch has the Elixir of Life which has a value of +18, Grikk can use his Character Ability to take that valuable card away and give it to another witch instead, or he can take it for himself.
Grikk's second Character Ability, Trickster, represents every gremlin's desire to play tricks on others. This Character Ability allows Grikk to force a witch to swap their entire hand of Ingredient cards with another witch or himself when he plays a Sneaky Witch card. Forcing other players to swap their cards with each other can be a useful tactic because you can interrupt what the players were planning to do next. Alternatively, Grikk can use this Character Ability to get new cards if his own cards are no good.
PATRICIA THE POLTERGEIST
Patricia's first Character Ability, Ghost, represents all of the ectoplasm (or Ghost Goop) that she leaves around. When Patricia places Ghost Goop into the cauldron, it is super concentrated with ectoplasm and is worth +4 instead of +3.
Patricia's second Character Ability, Haunt, represents how spooky ghosts can be. Haunt allows Patricia to scare another witch into missing their next turn. Patricia can use this ability once per Potion card.
BETSY THE BAT
Betsy's first Character Ability, Echolocation, represents Betsy's unique senses to find the best ingredients. This Character Ability allows Betsy to double the value of an Ingredient card that she places into the cauldron. So, if an ingredient has a value of +4, Betsy can keep the value as is, or can change it to +8.
Betsy's second Character Ability, "It's in My Hair!", represents how people may react to bats if they are scared of them... and if the bat flies around them and maybe land on their hair. This Character Ability allows Betsy to interrupt another witch's turn by making the witch take back an Ingredient card that he or she just placed into the cauldron and exchanging it for a different Ingredient card.